ResearcheBook

Gamification in the travel industry

Why design is key to engaging customers and motivating staff

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The explosion of mobile and developer toolkits have made it easier than ever to design gamified digital products, however, the successes and failures of early adopters now provide valuable lessons for travel companies looking to capitalize on gamification today.  

Download this ebook to learn more on both best practices and avenues for exploration:

  • The gamified booking journey
  • Gamified travel products
  • Use cases for gamification
  • Case studies from inside and outside the industry: Visit Norway, Strava, Yuge, JetBlue, Rocketrip, PwC.
  • Takeaways and resources to start planning your gamification program